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About

One developer.
No half measures.

Hardline Interactive is the game studio of Taylor Gibbs, working on their own out of Worcester, England. Design, code, art direction, writing and the release itself all happen in one room.

The games are small on purpose. Each one is built around a single idea and pushed until it holds up: a scarf that grows as you type, a bakery's back door in occupied Lyon in 1943, a first livestream that grows into a media company, a burnt-out village rebuilt one run at a time.

The name says how the work gets done. A hard line is a decision made and kept: what the game is, what it isn't, and when it's ready.

How they're made

Hardline Interactive's games and software are made using AI, under Taylor's direction. Taylor decides what each game is, sets its design and look, directs every part of the build and makes the final call on what ships. AI tools help build them.

Get in touch

For anything at all, email hello@hardlineinteractive.com. Press, streamers and content creators can reach press@hardlineinteractive.com for keys and assets.

You can also find Taylor on LinkedIn and GitHub.

What we’re making

Yarnling

See the game

Knock Twice: Resistance Doorman

Coming soon

Creator Life Simulator

Coming soon

Dev Studio Simulator

Coming soon
HearthwakeA Village Deckbuilder

Hearthwake

Coming soon