<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hardline Interactive — News</title><description>Devlog and news from Hardline Interactive, an independent game studio in Worcester, England.</description><link>https://hardlineinteractive.com/</link><language>en-gb</language><atom:link href="https://hardlineinteractive.com/rss.xml" rel="self" type="application/rss+xml"/><item><title>Hardline Interactive is here</title><link>https://hardlineinteractive.com/news/hardline-interactive-is-here/</link><guid isPermaLink="true">https://hardlineinteractive.com/news/hardline-interactive-is-here/</guid><description>A home for the studio&apos;s games, and a first look at what&apos;s coming. Yarnling is first, with four more in the works.</description><pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Hardline Interactive is my game studio. I&apos;m Taylor Gibbs, and I make games on my own in Worcester, England. This site is where they&apos;ll live: a page for each game, and this devlog for news as things ship.&lt;/p&gt;
&lt;h2&gt;First up: Yarnling&lt;/h2&gt;
&lt;p&gt;&lt;a href=&quot;https://hardlineinteractive.com/games/yarnling/&quot;&gt;Yarnling&lt;/a&gt; is a little knitter that lives along the bottom of your screen. Every key you press is a stitch, so its scarf grows across your desktop while you work. Finished pieces earn yarn for hats, glasses, new patterns and bigger projects, and now and then a cat drops by to play with the tassels.&lt;/p&gt;
&lt;p&gt;It never records which keys you press, only how many. It&apos;s coming to Steam for Windows at £2.49, and the trailer is on &lt;a href=&quot;https://hardlineinteractive.com/games/yarnling/&quot;&gt;its page&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;What else is in the works&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Knock Twice: Resistance Doorman.&lt;/strong&gt; Lyon, 1943. You keep the back door of a Resistance cell beneath a family bakery, and decide who comes in.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Creator Life Simulator.&lt;/strong&gt; From your first upload to running a creator media company.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dev Studio Simulator.&lt;/strong&gt; A first-person sim about running a software studio, from a garage to an office full of staff.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hearthwake.&lt;/strong&gt; A fantasy roguelike deckbuilder where every run brings home materials to rebuild a burnt-out village.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each one gets its own page when it&apos;s ready to show properly.&lt;/p&gt;
&lt;h2&gt;Keeping up&lt;/h2&gt;
&lt;p&gt;New posts land here and in the &lt;a href=&quot;https://hardlineinteractive.com/rss.xml&quot;&gt;RSS feed&lt;/a&gt;.&lt;/p&gt;
</content:encoded><author>hello@hardlineinteractive.com (Taylor Gibbs)</author></item></channel></rss>